![]() You pay one of your troops fifty gold to see her home.Ī young boy about twelve years old mysteriously joins your camp one night. After an hour she gets tired and demands you walk her home. You quickly give up trying to explain to her you aren't her grandson because with each utterance she whacks you over the head with her cane. Even after the woolen socks I knitted for you last winter." She begins a tirade, berating you for neglecting her. You come across an old woman, and you greet her with "Good day Grandmother." She stops, leaning heavily on her cane, squints, and says, "Sonny? Where have you been? You never write or send a message. You should've asked me fifteen minutes ago."Īll of the goblins leave you standing alone. "That's what I want you to do you nit wit!" "Then why do you need a number from me, sir?" "Sir, You don't know how many troops you have?" You're the one who asked for the number." "To many, sir." he answers matter of factly. Big pointy weapons." replies one of the goblins. "We need to know what the enemy has," you say. You dismiss it as typical pond scum behavior that your troops so proudly live up to everyday.įinding about the enemy is of utmost importance. They laugh every time they salute you with this gesture. You troops catch on quickly and they start saluting you the same way. You can only assume that that gesture is some kind of local greeting. They all stand with their fingers and thumbs in the shape of an 'L on their foreheads. They notice that you see them and they begin to panic. You spot few of the enemy troops that look to be spying on you. The Ogres tried to bash one in with their clubs, but only succeeded in pounding some rocks. The Goblins and Goblin Raiders tried very hard to gnaw through one, but all that did was make the area a slimy mess. With several unsuccessful attempts to destroy them you are beginning to wonder what you are going to do. Well it seems those stupid teleporters are making your life miserable. Shaking off the despondent thoughts you hope you're worth more to Queen Catherine. Just enough to buy a cheap ale, a hunk of cheese and bread. ![]() To an Alchemist you would be worth about thirty-eight copper pieces. At this point you're wondering exactly how much your life is worth. After all, a three-hour tour turned into a constant battle for your very life. Hopefully the Pirates will leave you alone, but your luck hasn't been running on the good side lately. Keep the Regnan Pirates from taking over the whole island until Queen Catherine can reinforce you in four months. Catherine may pay a visit to the island while on the way to Erathia in four months. The Regnan Pirates have taken over all of the surrounding islands and now their moving in on the main isle. The four islands surrounding Queen Catherine's outpost protected it quite well. Little did you know the outpost was the next target of your former pirate allies. After completing your quest you left those filthy pirates in the middle of the night and arrived at the Erathian outpost the following morning. If someone were to ask you where your loyalties lie, at this point, you would answer, "To whomever could get me home." When you learned of the nearby Erathian outpost, you knew you had found an escape. If Sir Christian is defeated, his campaign is over. He must keep the evil Regnin Pirates from overthrowing Queen Catherine's military base. Sir Christian must do one thing to win this scenario. Little did I know the outpost was the next target of my former pirate allies. So, I left those filthy pirates in the middle of the night and arrived at the Erathian outpost the following morning. Christian : If you were to ask me where my loyalities lie, in all honesty, I would answer, "To whomever could get me home." So, when I learned of the nearby Erathian outpost, I knew I had found my esacpe.
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